XDefiant - Cancelled Project

One of the maps I worked on while at Ubisoft on XDefiant (Cancelled Project).
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I was responsible for creating precise modular blockout meshes for the room with the cryochambers in it, as well as the hallways and some other spaces that were not able to be shown. From the blockout meshes I brought them to their final look, creating some smart materials that were utilized by other artists. Additionally creating white marking decals to help readability on the floors.
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In the more finished screenshots, I had done the blockout and layout for most of the large structural things in the level, excluding the large computer stations. Final look was done by me for all structural assets in the scene including walls, ceilings, catwalks, dividers, doors, doorways, hallway pieces, set dressing beneath the catwalks.
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Env Art Lead: Jon McBain
Computer stations, cryochamber, centerpiece asset, and other env/modelling support were done by other artists, Vanessa Vogler, Tommie Minton, and Ken Liao, Thomas Nguyen, and Isabelle Palmer
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It was a pleasure to work with so many amazing people from environment art, lighting, design, tech art and more on this map. I personally thought it was super fun to play, and looked so cool.