Hello! I'm an Environment Artist with 5+ years of professional experience and a genuine passion for all things game development. I'm a self-driven artist with a wide range of skills spanning modelling, texturing, shading, modular design, layout, lighting, foliage, blueprint scripting, and real-time optimization.
I've had the privilege of working at Sledgehammer Games and Ubisoft, shipping titles including Call of Duty: Modern Warfare 3, Call of Duty: Vanguard, and XDefiant. Most recently I've been working with Unreal Engine 5, specializing in Nanite and Lumen pipelines and large scale environment production.
Currently open to full-time, contract, and freelance opportunities.