Wood Siding Material

This is a wood siding material for a personal environment piece I have currently put on hold. I was really happy with how this turned out so I wanted to package it together to show!

For the execution of this I wanted to try and make a material based off of geometry first since I had already modelled out the wood siding to the size I wanted, thinking this would allow me to line up my planks with the material and shift them around as I want to on the asset UV's. Looking back, I don't think this is the most efficient way to do this, but I had fun figuring out this little puzzle, and am pretty satisfied with the results.

The last render is kind of an example of how I'll use it in the future, with it being mapped to actual geometry, that is also the geo base I used in Substance 3D Painter to make the material.

Software used: Blender, Substance 3D Painter

Thanks for takin' a look!