I hopped onto this map sort of in the middle of production, I was largely responsible working on some of the buildings and the rooftops that the player traverses on during the campaign level. I was neither the first nor the last to touch those areas, but I certainly learned a lot and had a great time working on this level. Overall I did a little bit of set dressing, prop modelling, architectural modeling and texture work. It was an absolute honor to work with so many talented people on my first map ever.
Special thanks to:
Chris Webb (Env Art Lead)
Gerardo Garza (Env Art Lead)
Ric Liu (Design)
Sami Bashir
Mark Bolak
Anthony Fordham
Kevin Wilson
Wayne Dalton
Chase Emilio