For this level I was responsible for set dressing, prop work, texture work as well as architectural modelling and texturing. I was largely responsible for the war room area as well as the mechanical room that follows. It was an absolute honor to work with so many talented artists on this map.
Special thanks to:
Mark Benko (Env Art Lead)
John Dunford
Kevin Wilson
Chase Emilio
and many more, but hard to keep track :)